Benedikt Bitterli
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Work Experience


September 2021 - Current

Senior Research Scientist at NVIDIA Research

Graphics research on new algorithms and representations of geometry and appearance.

June 2020 - Sept 2020

Research Intern at NVIDIA Research

Continued development of the ReSTIR algorithm for improved robustness and performance.

June 2019 - Aug 2019

Research Intern at NVIDIA Research

Development of the ReSTIR direct lighting algorithm for real-time raytracing of large numbers of area lights.

Feb 2016 - Aug 2016

Civil Service at University of Basel

Development of virtual reality applications for computer tomography imaging. Performance optimizations on image registration software.

Sept 2015 - Dec 2015

Research Intern at Disney Research Zurich

Research, development and implementation of denoising algorithms for participating media.

Mar 2014 - Aug 2015

Part-time Research Intern at Disney Research Zurich

Research, development and implementation of new appearance models for Hair and Fur, in tight collaboration with Walt Disney Animation Studios.

Sept 2013 - Feb 2014

Technology Intern at Walt Disney Animation Studios, Burbank

Heavy performance and memory optimization on the Hyperion production renderer, involving high-level algorithm design and low-level optimization for SIMD and memory hierarchy in C++11. Research and development of new importance sampling techniques. Development of in-house content creation software for specialized lighting.

Jul - Sept 2010

Intern at Fachhochschule Nordwestschweiz, Muttenz

Three-tier architecture application programming and web service design with Java, Groovy, Spring, Hibernate, Vaadin

Education


Sept 2016 - August 2021

PhD in Computer Science
Dartmouth College, NH, USA

Focus: Physically Based Rendering, Light Transport
Dissertation: "Correlations and reuse for fast and accurate physically based light transport"

Feb 2014 - Sept 2015

Master of Science in Computer Science
Swiss Federal Institute of Technology (ETH), Zürich

Graduation With Distinction
Focus: Visual Computing
Thesis: "Informed Choices in Primary Sample Space"

Sept 2010 - Sept 2013

Bachelor of Science in Computer Science
Swiss Federal Institute of Technology (ETH), Zürich

Focus: Computational Science
Thesis: "A rendering framework for the BSSRDF"

Aug 2006 - Dec 2009

Matura
Gymnasium Muttenz

Thesis: "Physics simulation using Verlet integration"

Computer Skills


Proficient in

C++11, C, CUDA, Python, Matlab, JavaScript

Scholarships and Awards


Sept 2020

NVIDIA Graduate Fellowship ($50'000)

Dec 2014

Physically Based Simulation Competition, ETH

1st Place
Audience Award, "Best Project"

Jun 2014

ETH Rendering Competition

1st place
Grand Prize: Paid trip to Eurographics Symposium on Rendering

Jun 2014

Game Programming Lab, ETH

Jury Choice Award

Aug 2013

Demodays 2013

2nd place in "4k Executable Graphics"

Mar 2013

Master Scholarship Award ($20,000), ETH

Given to students with excellent academic performance

Mar 2013

Revision 2013

2nd place in "PC 64k Intro"

Aug 2012

Demodays 2012

1st place in "Realtime Size-Limited"
Jury Award, "Best Smoke Effect"

May 2010

Swiss Olympiad in Informatics

7th place

Movie Credits


Oct 2014

Big Hero 6, Walt Disney Animation Studios

Additional development

Languages


English

Fluent

German

Mothertongue