Graphics research on new algorithms and representations of geometry and appearance.
Continued development of the ReSTIR algorithm for improved robustness and performance.
Development of the ReSTIR direct lighting algorithm for real-time raytracing of large numbers of area lights.
Development of virtual reality applications for computer tomography imaging. Performance optimizations on image registration software.
Research, development and implementation of denoising algorithms for participating media.
Research, development and implementation of new appearance models for Hair and Fur, in tight collaboration with Walt Disney Animation Studios.
Heavy performance and memory optimization on the Hyperion production renderer, involving high-level algorithm design and low-level optimization for SIMD and memory hierarchy in C++11. Research and development of new importance sampling techniques. Development of in-house content creation software for specialized lighting.
Three-tier architecture application programming and web service design with Java, Groovy, Spring, Hibernate, Vaadin
Focus: Physically Based Rendering, Light Transport
Dissertation: "Correlations and reuse for fast and accurate physically based light transport"
Graduation With Distinction
Focus: Visual Computing
Thesis: "Informed Choices in Primary Sample Space"
Focus: Computational Science
Thesis: "A rendering framework for the BSSRDF"
Thesis: "Physics simulation using Verlet integration"
Audience Award, "Best Project"
Grand Prize: Paid trip to Eurographics Symposium on Rendering
Jury Choice Award
2nd place in "4k Executable Graphics"
Given to students with excellent academic performance
2nd place in "PC 64k Intro"
1st place in "Realtime Size-Limited"
Jury Award, "Best Smoke Effect"